For this project, I worked with pre-made 3D assets to animate a robotic system that simulates picking up and moving a package. I started by creating a proper parent-child hierarchy using locators and constraints. A motion path was established, and the package was constrained to a locator to follow the path smoothly.
At frame 70, the package’s constraint was switched from the locator to the robot’s vacuum arm, simulating a pickup action. After another 70 frames, I switched the constraint again to a second locator, representing the drop-off point. This technique allowed the animation to follow a logical and dynamic flow, showcasing a clear understanding of constraint switching and animation timing in Maya.